These are the special abilities (and restrictions) of some of the other races which can be played in AD&D 2nd Edition. 2 Elf 3 High elf * 90% resistant to sleep/charm * 60' infravision * +1 to attack with bows and long & short swords |+ Notice concealed doors|1 on a d6 |+ Find secret doors|1-2 on a d6 |+ Locating secret doors|1-3 on a d6 3 Grey elf * -3 reaction adj./non-elves * -1 reaction adj./elves Also the special abilities of high elves. 3 Half-elf * 30% resistant to sleep/charm * 60' infravision |+ Notice concealed doors|1 on a d6 |+ Find secret doors|1-2 on a d6 |+ Locating secret doors|1-3 on a d6 2 Dwarf 3 Mountain dwarf * +1 to hit: orcs, half-orcs, goblins, hobgoblins * infravision 60 ft. |+ Detect grade or slope|1-5 on d6 |+ Detect new construction|1-5 on d6 |+ Detect sliding/shifting walls|1-4 on d6 |+ Detect stonework traps|1-3 on d6 |+ Detect stonework pits|1-3 on d6 |+ Detect stonework dead falls|1-3 on d6 |+ Determine approximate depth|1-3 on d6 2 Gnome * 20% chance of magic item failure * +1 to hit goblins or kobolds * infravision 60' |+ Detect grade or slopeSUP<1>|1-5 on d6 |+ Detect unsafe walls, ceilings or floorsSUP<1>|1-7 on d10 |+ Determine approximate depth undergroundSUP<1>|1-4 on d6 |+ Determine approximate direction undergroundSUP<1>|1-3 on d6 SMALL within 10'> 2 Chaos elemental-kin * turn gaseous at will as a random gas type * fly at will for 1d4 hours See the A for more. 2 Faerie dragon * breath weapon: euphoria gas * invisibility at will * 5% magic resistance per level 2 Sylph * fly (36 A) * invisibility at will * levitate (constant) * summon air elemental at 7th level (1HD/2 levels after 7th) * 5% magic resistance per level