You are looking at the rack of B in the A. 2 Staff of Summoning +2 This staff is the perfect tool for a Conjurer since it summons creatures to aid its wielder if the wielder happens to be a Conjurer. If wielded by a normal wizard, it will function as a normal +2 staff and allow only 2 charges to be used at any given time. If wielded by a non-wizard, it will only function as a +2 staff. The powers of the staff are: *| charges * ^No charges^ Summon Swarm * ^One charge^ Monster Summoning I * ^Two charges^ Monster Summoning II or Summon Lycanthrope * ^Three charges^ Monster Summoning III, Conjure Elemental, or Summon Shadow * ^Four charges^ Monster Summoning IV * ^Five charges^ Monster Summoning V * ^Six charges^ Monster Summoning VI * ^Seven charges^ Monster Summoning VII See ^magic items of the specialist^ for more about this staff. 2 Staff of Transmutation +2 This staff has a +2 to attacks and damage when wielded by a Transmutter and adds a +1 to save vs. Abjuration spells. If wielded by a non-Transmutter, it will not give the protection against Alteration spells. It also has these powers: *| charges * ^One charge^ Blink or Slow (save vs. Spells) * ^Two charges^ Polymorph Other (save vs. Polymorph) See ^magic items of the specialist^ for more about this staff. 2 Staff of Lightning This staff protects the wielder from electrical attacks until all the charges are drained, then it becomes a normal staff until recharged. The powers of the staff are: *| charges * ^One charge^ B for 1d8+12 points of damage. * ^Two charges^ B for 6d6 points of damage with no chance of rebound. * ^Two charges^ B creates a curtain of lightning in front of the wielder for 2d8+12 points of damage, 3d8+12 points of damages for anyone carrying or wearing metal, points of damage to anyone who steps through the curtain. * ^Three charges^ B for 12d6 points of damage. * ^Three charges^ B for 12d6 points of damage with more accuracy than a lightning bolt. * ^Four charges^ B creates a storm of lightning, and anyone in a 70' diameter sphere will take 6d12 points of damage. * ^Five charges^ B creates a ring of lightning around the wielder and will discharge lightning bolts in one of three ways as listed below with each bolt doing 8d6 points of damage, and the ring will protect the wielder during this time from lightning attacks. ** 2 lightning bolts per round for 4 rounds ** 4 lightning bolts per round for 2 rounds ** 8 lightning bolts in one round 2 Staff of Property Protection This staff protects a place or item and must be in the room or within 10' of the item for the protection to work. Once removed, the effects are negated. This Staff can function like the following wizard spells: *| charges * ^One charge^ B creates a false trap. * ^Two charges^ B seals a door or container, when broken sets of a spell of the wielder's choice. The spell must be in the wielder's spellbook. This Sign can be dispelled. * ^Three charges^ B traps a door or container that does 1d4+12 points of damage when broken. * ^Four charges^ B acts like the Lesser Sign, except that this effect can not be dispelled. * ^Five charges^ B (See the spell.) * ^Six charges^ B covers a 10'×10' area of flooring and does 14d4 points of damage.