These are statistics that can be used if you want to introduce bionics in AD&D 2nd edition.
The eye : Acts like an Eye of the Eagle, can fire a 60' long laser 3/day that does 3d8 damage to a target (ATT roll at +2 required).
The Ear : 95% chance to Hear Noise (like a thief).
The Arms : Str of 15 - 24, Power strike 1/day (causes triple damage).
The Legs : Jump (as Wizard spell) at will, but with triple effects with safe landing guaranteed. Run at 4800' per round for up to 1 turn 3/day.
- -2 penalty against sonic attacks (Shout spell, Drums of deafening, Harpy song)
- -2 penalty against gaze attacks
- rest for 1 turn per round of running or -4 penalty to attack and saves and +4 penalty to AC
Each limb (arm/leg) represents 10% of your HP. Loss of 60% of the total HP is when the limbs start to take damage. Damaged limbs function at 1/2 normal power and cannot use special abilities (power strike, run, etc.). Loss of 80% of the total HP, the bionics cease to function until repaired.