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Racial special abilities

These are the special abilities (and restrictions) of some of the other races which can be played in AD&D 2nd Edition.

Elf

High elf

Notice concealed doors 1 on a d6
Find secret doors 1-2 on a d6
Locating secret doors 1-3 on a d6

Grey elf

Also the special abilities of high elves.

Half-elf

Notice concealed doors 1 on a d6
Find secret doors 1-2 on a d6
Locating secret doors 1-3 on a d6

Dwarf

Mountain dwarf

Detect grade or slope 1-5 on d6
Detect new construction 1-5 on d6
Detect sliding/shifting walls 1-4 on d6
Detect stonework traps 1-3 on d6
Detect stonework pits 1-3 on d6
Detect stonework dead falls 1-3 on d6
Determine approximate depth 1-3 on d6

Gnome

Detect grade or slope1 1-5 on d6
Detect unsafe walls, ceilings or floors1 1-7 on d10
Determine approximate depth underground1 1-4 on d6
Determine approximate direction underground1 1-3 on d6

1 within 10'

Chaos elemental-kin

See the monster description for more.

Faerie dragon

Sylph

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