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House rules

My group had a lot of house rules I am trying to remember. Here are some of them so you understand some of the weirdness you may come across with my characters.

Rolls

We would roll 4d6 and reroll 1s and keep the highest 3 dice 7 times and drop the lowest of the 7.

Classes

Humans can multiclass and there are no level restrictions for non-human characters.

Proficiencies

The number of languages is applied to both languages and non-weapon proficiencies. We add the initial proficiency slots each time a new level is gained.

Bonus Spells

We use bonus spells from wisdom and apply it to intelligence for wizards to gain additional spells. So a wizard with a 17 intelligence would get two additional first level spells, two additional second level spells, and one additional third level spell.

I have always thought the original bonus spells were a tad unbalanced. More fourth level spells were added as bonus spells than any other level even the ones below it. So, I rewrote the bonus spell list as shown below. Only four scores have changed.

Bonus Spell changes
Wisdom Bonus Spells Changed? Bonus spells expanded
13 1st No change 1 1st
14 1st No change 2 1st
15 2nd No change 2 1st, 1 2nd
16 2nd No change 2 1st, 2 2nd
17 3rd No change 2 1st, 2 2nd, 1 3rd
18 3rd Changed! 2 1st, 2 2nd, 2 3rd
19 1st, 4th No change 3 1st, 2 2nd, 2 3rd, 1 4th
20 2nd, 4th No change 3 1st, 3 2nd, 2 3rd, 2 4th
21 3rd, 5th No change 3 1st, 3 2nd, 3 3rd, 2 4th, 1 5th
22 4th, 5th No change 3 1st, 3 2nd, 3 3rd, 3 4th, 2 5th
23 6th Changed! 3 1st, 3 2nd, 3 3rd, 3 4th, 2 5th, 1 6th
24 5th, 6th Changed! 3 1st, 3 2nd, 3 3rd, 3 4th, 3 5th, 2 6th
25 7th Changed! 3 1st, 3 2nd, 3 3rd, 3 4th, 3 5th, 2 6th, 1 7th

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