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Chaos warden

Chaos Wardens are of no race nor class once chosen to be one. They disguise themselves as humans and act as if they are a class, mostly fighters. The whole person is not subsumed, but the host resides in the back of the mind of the agent who has taken control. The person can take limited control when necessary.

Chaos Wardens do not reveal themselves to anyone. Most people do not know there is a war being fought. They do not work together unless the region is filled with chaos creatures or events. It is dangerous for more than one Chaos Warden to be in the same area because it would draw even more Chaos creatures to it. Chaos creatures have a chance to sense Chaos Wardens, as Chaos Wardens can sense chaos creatures.

Chaos creatures that Chaos Wardens fight come from outside the known universe. They do not belong to any of the known chaotic planes. They are above and beyond the known places being totally alien. The forces of Law inhabit the bodies of creatures within, as do the agents of Chaos. The philosophies of Law and Chaos inside the known universe are not the same as those outside. Anyone can become an agent of Chaos as anyone can become an agent of Law. Each tends to drift to those of similar outlook in life. Only in rare circumstances do they take one that is drastically different. Even gods could be used, but only in dire circumstances.

Requirements

All ability scores must be 16 or above. If any score drops below 16, the Chaos Warden is destroyed. All Chaos Wardens are human in form and of lawful alignment be it good, neutral, or evil. The first three weapon proficiency slots allotted must go to a broad group of weapons.

Abilities

A Chaos Warden can:

Gaining chaos points

A Chaos Warden gains Chaos Points by draining chaos creatures. One chaos point is one hit dice or level. He or she must be in physical contact with the chaos creature to drain, which requires a successful attack roll. A Chaos Warden must keep in tactile contact with the chaos creature to drain more chaos points, which requires a strength check.

If a chaos creature has fewer hit dice or levels than the host, the host will survive the draining. If the chaos creature has equal or more hit dice or levels than the host, the host is killed. If the host is killed, it can be resurrected without the chaos creature.

Chaos Wardens cannot store unlimited chaos points. They can store 10×level in chaos points plus ability score modifiers, see chart below. Add the modifiers for each ability score and at each level gained.

Restrictions

A Chaos Warden can not:

Class chart

Level Exp Req Hit Dice THAC0 Proficiences Att/Rd Saving Throws
1d8 Weapon Non-Weapon PPD RSW PP BW Sp
1  0 1 20 4 4 1 13 14 13 16 15
2 2,250 2 20 4 4 1 13 14 13 16 15
3 4,500 3 19 4 4 1 13 14 13 16 15
4 9,000 4 19 4 8 1 13 14 13 16 15
5 18,000 5 18 4 8 1 12 12 12 15 14
6 36,000 6 18 8 8 1 12 12 12 15 14
7 62,000 7 17 8 12 1 12 12 12 15 14
8 107,500 8 17 8 12 1 12 12 12 15 14
9 192,500 9 16 8 12 3/2 11 10 10 13 12
10 375,000 10 16 8 16 3/2 11 10 10 13 12
11 562,500 10+2 16 8 16 3/2 11 10 10 13 12
12 875,000 10+4 15 12 16 3/2 11 10 10 13 12
13 1,187,500 10+6 15 12 20 3/2 10 8 9 12 11
14 1,500,000 10+8 14 12 20 3/2 10 8 9 12 11
15 1,812,500 10+10 14 12 20 3/2 10 8 9 12 11
16 2,125,000 10+12 13 12 24 3/2 10 8 9 12 11
17 2,437,500 10+14 13 12 24 3/2 9 6 7 10 9
18 2,750,000 10+16 12 16 24 2 9 6 7 10 9
19 3,062,500 10+18 12 16 28 2 9 6 7 10 9
20 3,375,000 10+20 11 16 28 2 9 6 7 10 9

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